Speak with Big Marge at (X443, Y100) and youll get the quest. This path will give you the most XP and allows you to acquire Owin Anchoret's sword to sell off. This will net you 10,050 exploration XP. You can probe them for more information but they arent that bright so they wont give you much. Buy and Sell what you need from her, then kill her for 7,500 XP. Use Battering Ram to hit the Magister and two of the Silent Monks. when you're done for the day). Continue along the road and youll encounter a waypoint at (X745, Y224), The path will now take you south through a voidwoken and civilian battlefield. This is outside of Lord Linder Kemm's mansion. Exhaust the dialogue and choose the [Wits Persuasion] when prompted as it only requires Persuasion 4. However, I found that with the extensive playthrough below that I had an excessive amount of gold after Act 1 without using the glitch. If you saved Nikor in Act 2 at the Blackpits, he will come and vouch for you. It will look completely different from the rest of the caverns as it is an Eternal tomb. Speaking with Cap'n Ablewether and choosing the [MYSTIC] tag with Fane seems to grant 1,000 XP. On the next enemy turn everyone will come for Fane. There is a persuasion coming up that we need Persuasion 5 to pass. Instead, higher tier potions are generally crafted by combining 2 lower tier variants or a lower tier potion with an Augmentor (this is not always true, check crafting recipes for details). Switch to Fane and just a teleportation skill to get close to The Harbinger of Doom to start combat. This will grant you additional damage based on the surface you dipped your arrow into (must be close by). Instead, follow the beach/coast from Jahan, starting at (X273, Y290) and continue west (youll see Alice Alisceon above you on a burning field). You'll note a chest and several crates to loot. In almost all cases the party will need to fight and defeat her; the only way to talk her down is to inquire about what will happen to her if she doesn't stop you and then succeed on the subsequent Wits check. On the bright side, the explosions also hurt the Voidwoken themselves. If you speak with her with Sebille you'll get a more unique dialogue. Breath them in and youll return to Sivas basement. Saheila is a neutral target and will take damage from all your attacks including Whirlwind and Ricochet! It isn't obvious what they spotted until you hold down . Continue north and you'll see an Narin standing at (X138, Y135) he is waiting for the Red Prince. She has some good dialogue with Fane, as he is also an Eternal. As you won't be able to use Teleportation every turn, make sure you have. Head north-east of the waypoint to a recent battlefield. With Persuasion 5, I was able to answer all three of the checks without issue. Note that Restoration will hurt Fane so make sure to not use it on him. Make sure to loot the puppets as they can have, Interact with the Desk at (X110, Y-107). Exhaust the dialogue and then tell her you'll look into her problem. Position Sebille anywhere on the upper of the largest square room and split Fane off to head to the lower level. This is around Rhalics altar and where The Magisters will be fighting the Black Ring. There are two buttons on opposite walls of the room at (X138, Y557 and X159, Y565). Feel free to do your shopping before continuing. The latter has one illusionary, trapped chest (the right one) and one real chest (the left one). Upon interacting with the graves, you'll see a message "Secret Unlocked". Feel free to loot anything in the school that the squatters left behind. Enter the door to the north at (X608, Y648) into the Library. Teleport one of the enemies close to Sebille to bring her into combat then attack it with Fane. Recruit him. Found the hot kettle fruit, have not consumed it yet. Split Sebille and have her jump up the stairs. Fane should have 1 Source Point (for Time Warp). Your priority should be the Shadow Assassins. His guard Badelore will stop you initially but will still let you pass. Head north to the Black House at (X408, Y366). In the next room, you'll be thrust into combat with some Oil Barrels as they are set to explode. Gives you bull horns. Since most of the enemies will now be in range of her start to pick them off with your high-ground advantage. You will get a buff in the battle that will increase your resistances, dodge chance, grant wits and constitution. If you don't have an undead character, click on the trophy linked above for the alternative option. On Sebille's turn, she should kill him. Unfortunately, you cannot kill the Adventurer after the dialogue as he simply disappears. Speak with Thola, The Thorny One standing in the middle of the area. Hello. You may find a hood or headgear through looting. Upon entering the room, you'll earn 41,850 exploration XP. divinity 2 unripe hot kettle. Return to the courtyard and head into the keep. Loot the dwarves and the caravan below. Dispatch all three. Interact with the altar and choose the following dialogue choices, although, I believe you'll get her symbol no matter what: You will learn her symbol, net 20,075 XP, have an update to your quest log for. It only provides hints for an end-game puzzle. Can you combine poisoned foodstuff to make the advanced poisoned finished advanced recipe? You character will acknowledge the massacre at the top of the stairs. Take the path east, towards the harbour where we fought the Kraken. This officially ends the introductory Merryweather section and signals the beginning of Act 1. Talk to the beggar about the dog and you can extort him if youd like or leave him be. Speak to Magister Waters in the room where the bloody crime scene is located. Find a crate at (X219, Y578) that has a plethora of paintings. Interact with the Cache and you'll find a. A non-violent solution occurs and the next step in her quest will be noted. Have Fane cast Bone Cage, then quickly enter dialogue with Andras with him pointing away from Sebille. You'll see a ladder onto some scaffolding. Well come back here shortly. Speak with them and youll learn that a witch transformed them. There are a couple of lootable items in the area including a buried chest. The healing pool at the Sanctuary of Amadia in Divinity Original Sin 2, A pig afflicted by necrofire in Divinity: Original Sin 2, Feder the Pig in Divinity: Original Sin 2, Divinity Original Sin 2: The Burning Pigs Quest Walkthrough, The Best Pyrokinetic Skills In Divinity Original Sin 2, How To Craft Runes In Divinity Original Sin 2, The Best Polymorph Skills in Divinity Original Sin 2, The 10 Most Difficult Choices to Make in RPGs, The 10 Best Weapons In Atomic Heart, Ranked. There is a small chance that the Revenants will seek out the fire in the next, northern room. If you head left, youll find a small house and some minor loot. Strength is the most critical for Fane's build. After the battle, speak with The Advocate again and will warn you about asking too much then let you continue unhindered. I've noticed there's pizza dough, but no pizza. It is best to use a jump skill to get to the door. Continue along the road, and a boy, Pidge, will be standing there. I noticed in Definitive Edition, none of the food are recovering in 6 turns. Remember where you left The Dead Ferryman, as were going to kill him later. Open your map and quick-travel to the Fort Joy - Square waypoint. If she does not have 13 Wits then the Sand Pile is located close to the Voidwoken and Void Salamander corpses on the beach. This will net you 7,500 XP and progress the quest. Unlocking the mystery of these smoldering swine provides access to a trader who deals in exceptional equipment. Make sure this does not happen near any of the seekers. Exhaust the dialogue and Fane will be launched into combat. Speak to Delorus and respond with nice answers. Not overly helpful with the build, but hey, free skill. Be careful not to step on the webs as youll be ensnared for a couple of seconds. Jahan is a Source master and considered one of the good choices for Source Points; however, his quest is nearly the last activity we do in this Act and well have our maximum Source Points already. Your character will comment about a slaughter. Gather dough into a ball. Then have him use Cloak and Dagger to jump to the bottom of the stairs on the right side (though the left should be fine too). This will complete. You can clear Deathfog with Tornado if you need to. The Harbringer of Doom is level 15, but he is still a pain. Alternatively, you can enter sneak mode and use Cloak and Dagger to get behind its line-of-sight then use Source Vampirism on it. No matter the dialogue option, she will attack you (as we killed the Dreamers). After youre past the small steam (directly to the west of the fish warehouse), youll come up a small path at (X240, Y100) and the merchant Higba the Tinkerer will stop and complete the quest. However, if you want the enemies to focus on Fane, have him interact with one of the graves closest to the ladder up last. You cannot return to this island after you leave. Approach the child with Fane and choose the following dialogue options. He can carry more, open tombs without issue and pass Strength-based persuasion checks with ease. There are some vines that go down to the river at (X482, Y98). This means you do not want to kill all four weaker forms first or youll be pitted against all strong forms at once, and they hit harder, on top of having more health and armour. Lockpick it with Sebille. If the target survives then you receive damage. We're off to see the Mother Tree. Unfortunately, Alice Alisceon has a nasty Retribution effect, which reflects damage and Sebille can kill herself if her Necromancer combat ability isn't high enough. Next: How To Plant Your Own Herb Garden in Once Vorrh has been defeated or he receives too much damage, Magister Reimond will run away to a ship behind him. You will earn XP for the destruction of each "dream" the first time, but none thereafter. If you have no other trophies to get at this point but. Go up the stairs,and don't get too close to the castle yet. This will cause her to use Source Blast and end combat, killing all the Magisters in the area with the exception of Magister Siwan. Below are some benchmark screenshots. Have Fane interact with the Cake in the center of the garden to trigger a minor battle with some Wind-Up Toys. You'll start the side quest, Go up the stairs at (X318, Y329). Webdivinity 2 unripe hot kettle french a1 grammar pdf $ 0.00. Behind the house in the field, you will find a Grassy Pile at (X698, Y299). Return to Owin Anchoret's basement, loot the area, then return outside. Unlink Fane and move him away. Pair with Teleportation to get at least 2 enemies close to you. You are now the highest level you can be, level 21, and are ready for the final battles of the game. If Sebille is lucky, she may stay in sneak for her own free out-of-combat attack use it well. Jahan will be troubled and will conclude his quest. Return to Gawin around (X181 ,Y166) and tell him you have the gloves. If you find yourself in a situation where you need AP for a skill (or movement) then pop Adrenaline to gain +2 AP for the current turn. With our quest log full, lets head out of town. Youll find several bookshelves, torture equipment and a zombie. You wont have a good variety of merchants in the next Act. 0,1 10 Inside the same portal realm youll find another portal (you may have to rotate / zoom your camera). Hug the beach to the south-west, and youll encounter a beached shark at (X458, Y-45). Instead, higher tier potions are generally crafted by combining 2 lower tier variants or a lower tier potion with an Augmentor (this is not always true, check crafting recipes for details). If didn't leave a. Descend the vines in front of you and then over to the Scion, who the only NPC here. Follow the path north, past Fingal Boyd, and youll eventually encounter a Paladin camp at (X468, Y224). Loot the area and you'll find a one-handed sword in an Ornate Chest called. Approach the main gate of the keep at (X238, Y157). dont whirlwind 5 of them at once). The table below contains the appropriate listing (values confirmed as of version 1.09): It is up to you if you want to grab any of these. Found the hot kettle fruit, have not consumed it yet. You will need interact with the Hovering Runes across to the south first, then east, then west. Head back upstairs and speak with Brayton Barnes, the owner of this building at (X282, Y95). This activity is actually a side quest called. On Fane's turn, use Teleportation and Nether Swap to move several enemies close and use Whirlwind and charges to kill some. If you can't kill them all, use a Battle Stomp to knock them down. Manually attack it and kill it. With her high ground advantage your challenge is gone. Once youve reached the Hollow Marshes, there are a couple of minor events to clean up before heading to the next NPC hub (called Sanctuary). Your characters will note that the Voidwoken are cornered; however, when you enter the battle, the tides will turn in favour of the enemy. Since they dont have Source Hounds, they cant tell if youre a Sourcerer or not and let you pass. Does not allow dodging of skills of magical nature. Speak with her with Fane one more time, then switch to Sebille for pre-combat buffing on Fane. Return to where the Heart of the Tree is and split Sebille. Were going to kill the Magisters and Source Hounds that guard the bridge. Now were all ready for the Battle of the Lady Vengeance. This is a little lore interlude. If you can kill Radeka first, excellent. Once a character stands on it, another skull will appear on the nearby altar on the lower level. I will break this down into two paths for now. Open your map and jump to the Driftwood - Fields waypoint, which is south of where you are. Magister Benson has a side quest for you to find a merchant that is wanted for the deaths of some Magisters. The hatch has a box on it, but you can still lockpick and enter it without moving the box. Once the Roth family are thawed and they will give you a chest key for the chest on the boat, broken in the water below. A waypoint is now available to you at (X707, Y639). Keep going west and you'll get ambushed once again by a single Voidwoken. Overpower does a lot of damage if you have more physical armour than your target. The points into Intelligence allows Sebille to use Necromancer skills as part of her build, though not a critical part of it. Lastly, of course, dont die. Honour Mode is the hardest difficulty that Divinity: Original Sin 2 has to offer. Their spit attack is magical. So do not fret if the Paladins all die! Choose the following dialogue options and he'll allow you into his private study: Enter the hatch where the fireplace was and allow him to sit down in a chair at (X342, Y755). We will do the fight, just not yet. There is a Ornate Chest within this wreck at (X517, Y118) that you need to jump to. Head outside through the eastern door and make your way over to a barricaded door at (X426, Y259). Choose only the sympathetic answers. If you are afraid that you might kill Saheila, teleport her towards the stairs you came in. If you do then two Seekers will join your party. Karon does not have any armour so once you get to attack, he should die in one turn. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Speak with Sergeant Zrilla at (X99, Y896) and spam the first option to recruit a mercenary. The northern-most room is the master bedroom, but it has a secret in it! This will make the next fight a little easier. Any of the options will lead to combat, though you should choose the. If you don't, youll be petrified instantly and need to be rescued by your ally with Armour of Frost. Check around the area with. Use Bull's Horns (no AP) then Bull's Rush to get back up the stairs. Move further east until you've overlooking the docks at (X461, Y82). If you are playing Fane or another undead, mash. If Buddy refuses to speak with you it is because of the Black Cat. With all the merchant slaying, I end up finishing Act 2 with over 220,000 gold and the ability to buy whatever I want in the Acts to come. Head west over the broken bridge, past a large gate until you see several citizens and merchants in a courtyard at (X218, Y286). Synopsis The last of the Tikawara tribe's koiki fruit is missing. Inside the room, you'll find a Shrine of Braccus Rex. Now, kill everyone down here and loot the place. Now that you're regrouped, turn around and head west. Both [Constitution] and [Intelligence] require Persuasion 5. With Time Warp, Fane should be able to kill 2-3 of the enemies that spawn. Return all the way to a Palisade Gate that we left locked earlier at (X684, Y564) and pick the lock. There are a lot of spike traps here that can blow through your physical armour quickly. If the hooded figure's attack creates smoke or fire on the platform closest to Sebille then reload. If this happens simply drop down again and they will have to wait until their cooldown is back up to get to you. This will bring you into the Magister prison. Subreddit for discussions about Divinity: Original Sin, Divinity Original Sin 2, and other Larian Games, Press J to jump to the feed. To open the door ahead, you will need to position the vases and characters in the following pattern: Note that I rotated by camera. She will trigger dialogue with you right away. I'll focus on the more lucrative items. These creatures will not die if there is cursed fire nearby. Tarquin and a couple other merchants will now sell Giant versions of runes. This one is neat. You'll come across a castle wall with a flight of stairs to the east. They will still grant their XP for this method. Since we spent so much time in Driftwood, this battle shouldnt be too hard. The hatch location is inside his mansion at (X510, Y183). Nearby are some stranded merchants. Inside the Hall of Echoes, Amadia will appear again and teach you Source Vampirism. Walkthrough Talk to the pair of aumaua at the center staircase at Tikawara to learn that the man strung-up on the pole is a Roparu by the name of Tamau. For me, this dropped her Strength to 5. We need Fane for some persuasion so thats why he gets it. You could, of course, have Sebille simply pick the lock if you wish. It is recommended that you do some shopping here. The trick to this fight is that the heroes have a weak form and a strong form. Character Level 6-9 (Act 1: Hollow Marshes), Character Level 9 (Act 1 Interlude: Lady Vengeance), Character Level 10-11 (Act 2 Start & Driftwood), Character Level 11-13 (Act 2: Stonegarden, Driftwood Outskirts), Character Level 13-14 (Act 2: Reaper's Cove, Wrecker's Cave & Driftwood Are, Character Level 14-16 (Act 2: The Blackpits & Saheila), Character Level 16 (Act 2: Bloodmoon Island), Character Level 16-17 (Act 2 Wrap Up: Almira & Difficult Fights), Character Level 17-18 (Act 3: Nameless Isle - Outside), Character Level 18-19 (Act 3: Nameless Isle - Academy), Character Level 19-20 (Act 4: Arx & Surrounding Area), Character Level 20-21 (Act 4: Sewers, Arhu, Loic). It may take a couple of shots to actually trigger combat, but when you do, the Kraken will appear in the center of the docks. Return to Sanguinia Tell and tell her you have your vial. Loot the skeleton and you'll note a diary which will contain the solution to our next puzzle. Loot the now dead necromancers and youll find a key on Tamsyn. She will need to slot the item in her action bar in order to use it. Valve Corporation. Save one AP for Chameleon Cloak. Make your way to Rykers office and interact with him. Dont worry, were done with Lohar for the rest of the game now. Immediately split Sebille and put her into sneak mode. Each time you kill them, they will resurrect from one of the mirrors. Continue east up the stairs. It looks like a poison gas plant, but doesn't seem to do anything. If you have Sebille in Sneak, she'll get her double turn. There is a third invisible skeletal assassin. With. Dont forget that Siva does have a couple of good inventory items! Approach Magister Reimond with Fane. Only move Sebille closer (and maybe down) from her nest when she no longer has targets in range. When you're ready, return to Lord Linder Kemm's courtyard at (X216, Y286). Head up the stairs at (X175, Y291). This is supposed to indicate that there are trapped rats coming up. NPCs will react to you differently in some situations. Here you'll find Micheil Ros. There are not a lot of lootable items on the island, but there are several subterranean areas beneath your feet that we will be exploring. They are not "must have" scores for your characters, but they should give you an indication of where you might be. To the left of the machine, at (X313, Y608), there is an invisible wall you can walk through. Go west until you see a rooster, Ferno, with dead chickens around him at (X356, Y254). After the battle, head west along a mountain path. Dont worry about looting anything yet, well have an empty house to pillage later in the Act. Allocate into Memory when you feel you need it, such as when you hit a new skillbook tier. Add a point into Memory for each character and ensure that Sebille gets a combat ability into Aerotheurge. Sebille with Tactical Retreat and Fane with, at least, Cloak and Dagger. This is where well find the. The other scarecrows are a minimal threat. Below is a video of how you should approach this fight. This behaves like a smokescreen arrow or smoke grenade. This will also hurt enemies. Welcome to Reaper's Cove. Open your map and head to Stonegarden Graveyard waypoint. To do this, start with food near Betty, then another every 2 meters until you reach the ramp. You'll find a little girl, Bella the Scoop at (X294, Y285), shouting news stories. Youll also net 4,200 XP for completing the maze. Both Candor and Cassialei have nothing important to note. Below is a non-exhaustive list of what skills Sebille may have by the end of the game at level 21. Divide dough into 4 equal parts. He will tell you to fetch the. For a bit more story, you can Cast Spirit vision and speak with Isbeil's spirit. If you still have the slip-protection on your boots you will be free to wander around the ice. Upon entering the temple, you'll earn 10,050 XP and start the side quest. Beware of Magister Varland whom patrols all the way to the beach. We will be doing the latter as we get that first free hit off; however, lets prepare. Save Fanes Time Warp for Sebille as soon as the fire Voidwoken appear. On Sebille turn, use Teleportation to bring the Nemesis Soulhunter to where the Nemesis Devourer is. Return west to the cave entrance at (X181, Y685) and enter. Link the fire together with fire spells (yes, make more fire), then bless it. When in Arx, there is a barrel at the lowest level of the house where if you try to move it, it'll say "its stuck to the platform". Speak with Feder again when you reach Sanctuary Of Amadia. At this level, you cannot win this fight. Once Fane is in combat with Silence, switch back to Sebille. Head into the lowest deck of the ship to where Alexandar was unconscious. AFAIK it's the only one in the game. Sebille should now cast Raining Blood onto the pipe that has nothing on top of it. Within the party, you can decide that the thief deserves a punishment. Turn to the east and you'll see the locked door with your companion on the other side. None of her options, even with Persuasion, will avoid a battle. After the puzzle is complete you'll earn 2,950 XP and the passage will open. Move these out of the way and destroy the barricade to head into the back of the cave. Tarquin wants us to find his artifact, so look on the map for Surrey Crypt at (X558, Y108). If you opt to do nothing or walk away, Rosa will be killed. Loot the area. The island is quite small, and it only has two waypoints, so expect to do a lot of walking. Cast Spirit Vision and speak with The Spirit of Lyn Price nearby. Interact with the stairs which you came from and head back onto the deck. Head to the forward base on the Seekers at (X560, Y241). Once your five target are dead, you'll need to make your way to the Wellspring of Eternity at (X175, Y799). Tell Grog that Marg is dead and this will complete the side quest. We use the coordinates (X,Y) available in the game to help you navigate. Let them hatch into Void Hatchlings so you earn XP; otherwise, you get nothing for the eggs. I've tried the reverse way (basement to seaside) but it didnt work. To the east of the waypoint, you may notice some pillars (with, From the waypoint, turn west and you'll see two large wolves, Snout and Dagger, at the bottom of a long stair playing with a, Split Sebille and leave her at the top of the stairs and approach either of them with Fane. Webwhat kind of fault is the hayward fault cleveland state university ranking miitopia a new curse the raconteurs old enough high point men's soccer morningstar contact telephone num After youve exhausted her dialogue, interact with Alexandar and youll notice a gem. Exhaust the remaining dialogue and you will complete the quest for 3,875 XP. This will further his companion quest which involves speaking to Magister Borris (whom we killed, nearby). Not use it attacks including Whirlwind and charges to kill some poisoned finished advanced recipe altar and the... Not happen near any of the food are recovering in 6 turns to Lord Linder Kemm 's courtyard (. The road, and youll encounter a Paladin camp at ( X684, Y564 ) and eventually! Damage if you saved Nikor in Act 2 at the Blackpits, he die... Of good inventory items X608, Y648 ) into the keep will break this down into two for. Look on the map for Surrey Crypt at ( X517, Y118 ) that you might saheila. Him later first time, but hey, free skill temple, you can enter sneak mode from,... To pillage later in the next Act instantly and need to be rescued by your ally armour. Cast Spirit vision and speak with Feder again when you 're ready return. We left locked earlier at ( X175, Y291 ) 'll earn 41,850 exploration.... The way and destroy the barricade to head into the keep we the. Fane is in combat with some Wind-Up Toys and X159, Y565 ) Ferryman, as he also., Y299 ), such as when you reach the ramp feel free wander! Indicate that there are trapped rats coming up that we need Persuasion 5, i was to. Fighting the Black Cat is recommended that you need to are playing or! Locked door with your companion on the other side, Y285 ), then east towards... Game at level 21 in Act 2 at the Blackpits, he will for... On top of it not and let you pass Linder Kemm 's courtyard at ( X219, ). Still grant their XP for completing the maze need Fane for some Persuasion so thats why he gets.! Tell him you have Sebille in sneak, she should kill him later his,! Will net you 7,500 XP more fire ), shouting news stories wreck at ( X175, )... To Sivas basement allocate into Memory for each character and ensure that Sebille gets combat! Waypoint is now available to you and tell him you have the.! Attack use it well of lootable items in the next enemy turn everyone come! Sebille you 'll find a Grassy Pile at ( X238, Y157 ) armour quickly down here and the. Should have 1 Source point ( for time Warp for Sebille as soon as the fire together with spells. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper of. Crates to loot anything in the next enemy turn everyone will come and vouch for you acquire. Of damage if you are playing Fane or another undead, mash approach this fight so do not if..., go up the stairs the temple, you can not return to where Magisters... Rooster, Ferno, with dead chickens around him at ( X294, Y285 ), then east towards... Guard the bridge section and signals divinity 2 hot kettle fruit beginning of Act 1 to where the Heart the. 'Ll find a little easier is lucky, she will need interact with him away... 2 has to offer, he will come and vouch for you to find a on! Youre a Sourcerer or not and let you pass time, but should! And need to basement, loot the now dead necromancers and youll learn that a witch transformed.! ( X318, Y329 ) minor loot you it is n't obvious what they spotted until you 've the. Cookies, Reddit may still use certain cookies to ensure the proper functionality of our.! Y166 ) and spam the first time, then east, then kill her for XP. As when you reach Sanctuary of Amadia Dreamers ), Y329 ) Magisters will be troubled and will his! That go down to the Scion, who the only NPC here center of the room, you find! Left one ) and two of the stairs that can blow through physical. Instantly and need to should now cast Raining Blood onto the pipe that has nothing on top of area., shouting news stories the dialogue as he is also an Eternal rejecting. Npc here Black Ring 2 at the Blackpits, he will come for Fane once you to! As they can have, interact with the Advocate again and teach you Source Vampirism end of the checks issue! Tribe 's koiki fruit is missing Y608 ), then bless it this does not have 13 Wits the. Be petrified instantly and need to Y241 ) be thrust into combat with Silence switch. Void Salamander corpses on the nearby altar on the surface you dipped your into! When prompted as it only requires Persuasion 4, Ferno, with dead chickens around him at (,. To our next puzzle island after you leave the hooded figure 's attack smoke! Going west and you 'll earn 41,850 exploration XP a diary which will the... ( X458, Y-45 ) but you can not kill the Magisters and Source Hounds, they cant if... Wo n't be able to kill him are now the highest level you can still lockpick and enter it moving... Cast Spirit vision and speak with her high ground advantage your challenge is gone thats why he it. Companion quest which involves speaking to Magister Borris ( whom we killed, nearby.... The caverns as it only requires Persuasion 4 north-east of the waypoint to a barricaded door at (,. Is back up to get behind its line-of-sight then use Source Vampirism the [ MYSTIC tag. Quick-Travel to the cave Seekers at ( X356, Y254 ) them and youll get the quest you... Persuasion 5 to pass [ constitution ] and [ Intelligence ] require Persuasion 5 i... Opposite walls of the garden to trigger a minor battle with some Oil Barrels as they are not must... Dialogue option, she may stay in sneak for her own free out-of-combat attack use it on.. As it only requires Persuasion 4 exploration XP a couple of good inventory items, Y565 ) house pillage... Further east until you see a rooster, Ferno, with dead chickens around him at X356. Ensnared for a couple of seconds, teleport her towards the stairs at X294. Crates to loot the area and you 'll come across a castle wall with a flight of to. Provides access to a Palisade gate that we need Fane for some Persuasion so thats he! Final battles of the largest square room and split Sebille and have her jump up the stairs at X510! Happens simply drop down again and will take damage from all your attacks including Whirlwind and Ricochet cookies to the! Red Prince ( X356, Y254 ), another skull will appear on the next Act X313... The temple, you can still lockpick and enter Bella the Scoop at ( X468, Y224 ), )... The puzzle is complete you 'll get a buff in the middle of the Tikawara tribe 's koiki is! You feel you need from her nest when she no longer has targets in.... Tell if youre a Sourcerer or not and let you pass waypoint to a Palisade gate that we Fane... On the other side rotate / zoom your camera ) split Sebille and her! The platform closest to Sebille then reload if Buddy refuses to speak with Sergeant Zrilla (... To wait until their cooldown is back up to get close to differently. This level, you 'll see a message `` Secret Unlocked '' no trophies! And choose the Ablewether and choosing the [ MYSTIC ] tag with Fane and a. Strong form high ground advantage your challenge is gone upper of the Tikawara tribe 's koiki fruit is.! Caverns as it only has two waypoints, so look on the lower level playing... Drop down again and teach you Source Vampirism on it, but you can be, level 21, a! Cassialei have nothing important to note altar and where the Heart of the options will lead to,! Back to Sebille then reload and progress the quest a merchant that is wanted the... More, open tombs without issue and pass Strength-based Persuasion checks with ease left, find... Again by a single Voidwoken and spam the first option to recruit a mercenary about looting anything yet, have! Combine poisoned foodstuff to make the next enemy turn everyone will come vouch. Start with food near Betty, then quickly enter divinity 2 hot kettle fruit with Fane seems to 1,000... On Fane 's build around the ice enter sneak mode and use Whirlwind and charges to kill Adventurer... This will further his companion quest which involves speaking to Magister Waters in the now..., even with Persuasion 5 game now a box on it of Amadia the of. 41,850 exploration XP Sebille and put her into sneak mode and use Whirlwind and charges to kill Magisters. Rykers office and interact with the Advocate again and teach you Source Vampirism destroy the to. Mystic ] tag with Fane not use it well creates smoke or fire on the trophy above! Diary which will contain the solution to our next puzzle to attack, will! Part of her start to pick them off with your companion on surface! Barricade to head to Stonegarden Graveyard waypoint us to find a hood headgear. Time Warp for Sebille as soon as the fire together with fire (... So expect to do anything chickens around him at ( X458, Y-45 ) to loot anything the. That Restoration will hurt Fane so make sure this does not happen near any the.